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Each line in a block is a separate prompt. Pick one, change the names and numbers to fit your project, and send it. Before you send a prompt, make sure REAPER is open with the Bridge running and the SWS extension installed. “This” and “the selected items” mean what’s selected in REAPER or Wwise when you send (Working with Selections). Depending on your permission mode, Reagent asks before changes, and REAPER’s undo doesn’t cover rendered, moved or renamed files (Undo and Recovery).

Organize Tracks and Items

Rename tracks and items
Color tracks and items
Add or remove fades
Add markers and regions

Silence and Transients

Remove silence from sound effects
Silence removal is meant for sound effects, not dialogue (Level and Edit Dialogue). For its default settings, see REAPER Tools. You can set your own values, such as “treat anything below -50 dB as silence”. Split, move or mark items at transients and peaks
For a predictable result, name what to line things up with, such as the edit cursor or the first item’s transient.

Create Variations

The Create Variations skill copies the selected sound, can swap in alternative recordings you’ve also selected, and randomizes the copies.
Control what changes Settings you name override the intensity; add “nothing else” to change only those.

Level and Edit Dialogue

Level dialogue volume, or ask Reagent to split or trim items at times you give it. Level dialogue volume
See Volume Leveling.

Edit Dialogue Automatically

Transcription doesn’t run on your computer. Reagent uploads the audio to temporary storage on Reagent’s servers, which send it to ElevenLabs for transcription. See Dialogue for details, and Privacy & Security for where the audio goes.

UCS Names and Metadata

Find a UCS category
See UCS Classification. Rename with UCS names
UCS (Universal Category System) names follow the pattern CatID_FXName_CreatorID_SourceID. Include your creator ID and source ID, as above, so Reagent doesn’t have to ask. For items in REAPER, Reagent renames the item, not the audio file on disk. To get files with UCS names, render the items. Read metadata
Reagent can’t write metadata into audio files yet. See Writing Metadata.

Render Files

See Rendering for formats and settings.

Search and Preview

Count and list what’s in your project
Reagent can’t save text files, so it puts CSV and other text in the chat for you to copy into a file. Find and select items and tracks
Check a change before Reagent makes it
For a script, Reagent shows the code in a Create script block (ReaScript). Nothing runs until you click its play button (Run script). To keep it as a REAPER action, click the save button (Save to REAPER Actions).

Wwise

Wwise Authoring must be open and connected. See Connect to Wwise. Ask about your project, or change it
Mix a sound you just heard in your game First connect Wwise to the running game and start Profiler capture (press F5 in Wwise). See Live Mixing.
To reverse a Wwise change, use Edit > Undo in Wwise. See Undoing Changes.

Chain Several Steps

Put several steps in one request, and Reagent works through them in order. Send each block below as one message. Line up a set of hits
Clean up raw sound effect recordings
Prepare sounds for a library
Silence removal can turn each item into several pieces, so you may get more files than the items you selected.